Alignments

Alignments in Aquelae are not entirely cut and dried. Based on the classic nine alignments described in the d20 SRD, the variation allows for shifting alignments in a more gradual sense. Below describes a nine-point scale on each axis.

For more information on good/evil/law/chaos, see the entry on the SRD.

As a baseline, note that most humans have one axis as a 5 and the other as a 4 or 6, with the most common human alignment being Moral 5 (Neutral), Order 6 (Lawful Tenancies).

Moral Axis

The character’s moral compunction is their tenancy toward good or evil. The moral axis is set on a 1 through 9 scale, as follows:
  • 1 – Absolute evil: This being is absolutely evil, with no chance of redemption. This creature is either formed of evil or has undergone some process that removes every trace of good from them. Generally not possible to achieve if there is a tenancy to lawful.
  • 2 – Very Evil: This creature is quite evil, but still retains some vestige of society or some compunctions that spoils their pure corruption. Generally their Order axis keeps them from achieving Absolute Evil
  • 3 – Evil: Most common level of evil among the evil beings of the Races of Aquelae. The evil is held in check by the world and area they live in, or their own inability to plot and execute evil deeds.
  • 4 – Evil Tenancies: This would be a “bad” being – they do bad things, but nothing significantly outside of normal societal bounds.
  • 5 – Neutral: This person is neither good nor evil. Their personality is dominated by their Order axis. If their Order axis is neutral as well, this would be an odd and frightening being by most human standards.
  • 6 – Good Tenancies: This would be a “nice” being – they do nice things, but do not significantly stretch themselves to do good acts.
  • 7 – Good: Most common level of good among the good beings of the Races of Aquelae. Their good is limited by the pressures of normal life, resources, occasional selfishness, and ability.
  • 8 – Very Good: This creature is quite good, striving to do the right thing, but trappings of life and imperfect situations keep it from achieving all the good it could. Generally this creature’s Order axis keeps it from achieving Absolute Good.
  • 9 – Absolute Good: This creature is a being of absolute good, with no chance of corruption. This creature is either formed from good, or has managed to banish all traces of evil from themselves. This is generally not possible to achieve if there is more than a tenancy toward lawful or chaotic.

For the purpose of spells, effects, and requirements that rely on good/neutral/evil, a Moral score of 1-3 is Evil, 4-6 is Neutral, and 7-9 is Good.

Order Axis

The character’s order compunction is their tenancy toward lawful or chaotic actions. The order axis is set on a 1 through 9 scale, as follows:
  • 1 – Absolute chaos: This being is absolutely chaos, with no chance of redemption. This creature is either formed of chaos or has undergone some process that removes every trace of chaos from them. Generally not possible to achieve if there is a more than a tenancy to good or evil.
  • 2 – Highly chaotic: This creature is quite chaotic, but still retains some vestige of order to them that spoils their pure chaos. Generally their Moral axis keeps them from achieving Absolute chaos
  • 3 – Chaotic: Most common level of chaos among the chaotic beings of the Races of Aquelae. Their chaos is tempered by the world and area they live in, and their own inability or unwillingness to fully embrace chaos.
  • 4 – Chaotic Tenancies: They do some random things, and hold some resentment of authority, occasionally performing minor acts of rebellion, lying some, but nothing significantly outside of normal societal bounds.
  • 5 – Neutral: This person is neither chaotic nor lawful. Their personality is dominated by their Moral axis. If their Moral axis is neutral as well, this would be an odd and frightening being by most human standards, with unclear motives.
  • 6 – Lawful Tenancies: They tend to follow laws, keep their word, and generally behave, but do bend the rules or break their word as they feel the situation warrants.
  • 7 – Lawful: Most common level of law among the lawful beings of the Races of Aquelae. Their lawful tenancies are limited by the pressures of normal life, resources, occasional need to work around or outside the rules (especially to heed the demands of the Moral axis), and ability.
  • 8 – Highly lawful: This creature is quite lawful, striving to follow all traditions and laws as well as personal oaths and codes, but trappings of life and imperfect situations keep it from honoring everything. Generally this creature’s Moral axis keeps it from achieving Absolute Lawful.
  • 9 – Absolute Lawful: This creature is a being of absolute law, with no chance of corruption, disorder, or random actions – all actions are reasoned or rooted in law and tradition. This creature is either formed from law, or has managed to banish all tenancies against order from themselves. This is generally not possible to achieve if there is any tenancy toward good or evil.

For the purpose of spells, effects, and requirements that rely on lawful/neutral/chaotic, an Order score of 1-3 is Chaotic, 4-6 is Neutral, and 7-9 is Lawful.

Alignments

Visions of Aquelae: The Redstone Band Orbhead